![]() In very rare occasions players are promoted twice when they win a promotion series. The thing which has to make sure is, leaving a match either during champion selection or during the game itself counts as a loss in the promotion series. The criteria used to determine the exact value is unknown. Players who lose their promotion series have their LP reset to a value between 60 and 75. Those troupes who are indorsed to a advanced division have their LP reset to 0. Promotion series in other divisions comprise just three matches and players are required to win two of them in order to promote. ![]() Otherwise, he remains in his current division. ![]() If the player wins three of these matches they are promoted to the lowest division of the next tier. The promotion series for players in the higher division of a tier (for instance, Bronze I) are called Tier Promotion Series made and are made of five matches. Such series are made of either three or five match that determines whether the player is promoted to the next higher division or remains in his current one. Players who reach 100 LP in their division automatically start a set of games called promotion series. This is a list of the tiers from lowest to highest skill level. The 2016 World Championship had 43 million unique viewers and a total prize pool of over 6 million USD These regional competitions culminate with the annual World Championship. In North America and Europe, Riot Games organizes the League Championship Series (LCS), located in Los Angeles and Berlin respectively, which consists of 10 professional teams in each continent, similar regional competitions exist in China (LPL), South Korea (LCK), Taiwan (LMS), Southeast Asia (GPL), and various other regions. It has a vigorous and widespread competitive scene. The game’s popularity has led it to expand into merchandise, with toys, accessories, apparel, as well as tie-ins to other media through music videos, web, series, documentaries, and books. Moreover, one thing to note is, in September 2016, the company estimated that there are over 100 million active players each month. It has been reported that as of January 2014, over 67 million people played League of Legends per month, 27 million per day, and over 7.5 million concurrently during peak hours League has among the largest footprints of any game in streaming media communities on platforms such as YouTube and it routinely ranks first in the most-watched hours. By July 2012, League of Legends was the most played PC game in North America and Europe in terms of the number of hours played. LOL was basically well received upon its release in 2009 and has since grown in popularity, with an active and expansive fanbase.
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